stereoConvergenceDistance to a degree the place digital eyes converge. stereoSeparationThe distance between the digital eyes.
Lumix Fz1000m2 20.1mp Digital Camera, 16x 25-400mm Leica Dc Lens – Dc-fz1000m2
useOcclusionCullingWhether or not the Camera will use occlusion culling during rendering. usePhysicalPropertiesEnable [UsePhysicalProperties] to use bodily camera properties to compute the field of view and the frustum. velocityGet the world-space pace of the camera (Read Only).
transparencySortAxisAn axis that describes the path alongside which the distances of objects are measured for the purpose of sorting. useJitteredProjectionMatrixForTransparentRenderingShould the jittered matrix be used for transparency rendering?
Note that the majority VR gadgets present this value, during which case setting the worth could have no effect. stereoTargetEyeDefines which eye of a VR display the Camera renders into.
Compatible With Cinema And Photographic Lenses!
stereoActiveEyeReturns the eye that is at present rendering. If referred to as when stereo is not enabled it’s going to return Camera.MonoOrStereoscopicEye.Mono. If called throughout a camera rendering callback such as OnRenderImage it’s going to return the at present rendering eye. If referred to as outside of a rendering callback and stereo is enabled, it will return the default eye which is Camera.MonoOrStereoscopicEye.Left.